Showing posts with label hearse. Show all posts
Showing posts with label hearse. Show all posts

Saturday, March 5, 2011

Hearse Update: Renders

The hearse is near completion as far as modeling is concerned. These quick renders really give me the boost I need to keep on moving. The interior was killing me as far as blending the outer body of the hearse with the interior and chrome trim around the windows. It was tedious lining up the geometry without seeing any seams at any angle.



I gotta say the grill is my favorite part of this whole car. I like it better than the real GM design! Its a combination between the '59 Caddy headlights and trim, with '53 Buick waterfall teeth and bumper. The results give this car so much more attitude and almost makes it a character in itself.


The rear is pretty much like the like '59 Caddy. The geometry on the inside of the fins around the bullet lights was also a challenge but came out great.


More to come...

Monday, February 14, 2011

Start of the hearse


Based primarily on a 1959 Cadillac with some of my own touches.

I first started with reference pictures and then created my own wire frame around it. There is a lot of information I don't have by modeling from just these 2 images. I also don't have the actual car to check out. So creating the wire frame helps me see what to model in areas I cant see in the photos. For instance the area behind the fins and the rear door. I also went ahead and outlined the doors and windows. This was an extra step before even creating the polygons but it helped greatly.


I can already see exactly how this model is going to look in size and proportion.


I then began skinning the wire frame. I just began with a single flat plane and began extruding and dividing polygons. I'm only modeling half of the hearse because later I can mirror the geometry.


After many hours and a few weeks of on an off work it's starting to shape up.


So here it is now with the one side mirrored over. I'm pretty happy with it. Just a few more things to tweak. I have to finish the wheels, model the grill, and finish those classic bullet tail lights. As soon as that is finished I can begin the interior. The interior will be more of my interpretation. I have photos but I'm not going to go to crazy with the detail. Just the essentials.

In the 3d program this car will almost be a character itself. I plan on rigging the car for suspension, steering, and I have a great script for making the wheels roll. I can even set up a function for opening and closing the doors.

To be continued...

Friday, February 11, 2011